Hi.

I'm Jason Britton and I like to build things with other humans.

Over the years I’ve learned a lot about people, and myself, through the process of making things collaboratively.

I've had the opportunity to work on a variety of creative, difficult, and fun projects over the years in a number of roles.

Through these experiences I've developed a working method and set of tools that allow me to put curiosity and ownership at the center of whatever task our team is working on.

Developing Visual Clarity

A rainbow of confusion

The body of work I'm currently responsible for spans multiple titles, teams, and dependencies. We use Asana to manage all of our work, and while it's extensible and highly customizable, it lacks a certain level of visual connectivity and context that I'm looking for.

A recent project of ours spurred the idea of developing a more visual approach to augment our data-driven project management. We needed a more engaging way to visualize our progress and build ownership over the crucial pieces required for a successful product release. Enter "THE BOAT."

Active Participation and Accountability

Where's the clarity and confidence?

The Boat was a form of digital "rallying point" that provided our team with a fun and engaging way to visualize the status our project at any given time. Using a tool our team was already familiar with (Figjam,) I created this interactive white board to represent the various pieces of a large, multi-quarter spanning project.

Very quickly this tool became a gathering place for everyone to customize, edit, and ultimately celebrate the progress they were making while also providing our leadership team with broad clarity of the overall health of our initiative.

"Standard" Practice

Where's the clarity and confidence?

This kind of visualization isn't right for every project, but when things get complicated the best solution is something that puts the overall concept and purpose into an easy to grasp format.

As of this writing, we are deeply involved in another large-scale project requiring this sort of collaborative planning tool. The team is bought in, and the "fun" has already started.

PREVIOUS WORK

Jumbline - a jumbled word game set in space.

We set out to create an elegant word game with a tight core loop and supportive meta structure to enhance the overall play. Through multiple iterations we added on new game modes, objectives, and creative ways to monetize the game without detracting from the overall peaceful experience.

Written in Rust and released into the App Store, this game continues to serve as an example of how a dedicated team can create something beautiful in a short period of time.

Creative Direction, Production, Product Management

I've also worked on some uniquely cool 😎 concepts for some pretty well-known orgs such as:

An interactive AR prototype for the The New York Times.
UX Research and User Testing for an Anti-Toxicity Feature for 
Intel.
An AR product demo for 
Google Home.
User research and website strategy for 
All Classical Portland.
A Diversity & Inclusion hub for 
Facebook.

BUT BEFORE THAT!

And years before that I ran a small webshop focused on building extensible e-commerce websites for businesses in the Bike Industry. This studio, Velograph, was responsible for helping these small businesses integrate their online presences with their operations and marketing to grow their businesses. I'm immensely proud that these projects continue to serve these businesses years after their initial launches.

Creative Direction, Production, Product Management
My resume can be found on LinkedIn. Deeper portfolio examples can be found by emailing me at jason@velograph.co.