
And years before that I ran a small webshop focused on building extensible e-commerce websites for businesses in the Bike Industry. This studio, Velograph, was responsible for helping these small businesses integrate their online presences with their operations and marketing to grow their businesses. I'm immensely proud that these projects continue to serve these businesses years after their initial launches.

Creative Direction, Production, Product Management
I've also worked on some uniquely cool 😎 concepts for well known orgs such as:
An interactive AR prototype for breaking news for the The New York Times. UX Research and User Testing for an Anti-Toxicity Feature for Intel. An AR product demo for Google Home, User research and website strategy for All Classical Portland. A Diversity & Inclusion hub for Facebook.

Jumbline - a word jumble game set in space. Because obvsiously.
We set out to create an elegant word jumble game with a tight core loop and fun meta games to enhance the overall play. Through multiple iterations we added on new game modes, objectives, and creative ways to monetize the game without detracting from the overall peaceful experience.
Written in Rust and released into the App Store, this game continues to serve as an example of how a dedicated team can create something beautiful in a short period of time.
Creative Direction, Production, Product Management
Operational Clarity
Oftentimes a project veers off course. In this case, finding creative ways to engage the team, bring attention to areas of concern, and provide at-a-glance confidence to collaborators required something out of the ordinary. "The BOAT" took on a life of it's own and helped our team see through the minutiae and deliver the release with confidence.
Created in Figma and imported into Figjam, the result was an interactive progress board that was easy to control and provided the freedom for project members to make it their own. A sense of humor and a well struck balance between too much and too little provided a critical rallying point for a small studio working to deliver large results.
Figma/Figjam, Production, Product Management
Big things. Small things. Handmade things. Digital things. And a whole lot of friends along the way.
These days I am responsible for leading the visual efforts of a small game studio. I work closely with a group of designers, engineers, and product folks creating compelling and elegant products.
