Hi.

I am Jason Britton and I like to build things.

I currently work at Brainium Studios where I lead the creative and design direction for a suite of casual and puzzle games.
I have spent the better part of two decades (!!!) taking ideas and turning them into real life things through design, development, and production. In that time I've used every sort of tool imaginable, from code to markers to post-its and Figma. Along the way I've helped brands scale their online businesses, coaxed ambiguity into clarity for large corps, and spent my fair share of time in studios across the region. These days I spend my time leading a talented team of designers and engineers to create elegant, engaging, and intuitive games and products.
Here's a sampling of the work I've had the chance to make an impact on.

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App Store Link

The first mobile game written in Rust and released in the App Store - this revision of a classic Brainium game is the result of a small team iteratively building new features in a short period of time.

Creative Direction, Production, Product Management
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Some businesses, large and small I've worked with:
  • The New York Times
  • Intel
  • Google Home
  • Facebook
  • All Classical Portland
  • The History Channel
  • Tetris
  • PAUL Component Engineering
  • White Industries

My resume can be found on LinkedIn. Deeper portfolio examples can be found by emailing me at jason@velograph.co.

© 2025 - Jason Britton - made in Portland, OR