Oftentimes a project veers off course. In this case, finding creative ways to engage the team, bring attention to areas of concern, and provide at-a-glance confidence to collaborators required something out of the ordinary. "The BOAT" took on a life of it's own and helped our team see through the minutiae and deliver the release with confidence.
Created in Figma and imported into Figjam, the result was an interactive progress board that was easy to control and provided the freedom for project members to make it their own. A sense of humor and a well struck balance between too much and too little provided a critical rallying point for a small studio working to deliver large results.
Figma/Figjam, Production, Product ManagementJumbline - a word jumble game set in space. Because obvsiously.
We set out to create an elegant word jumble game with a tight core loop and fun meta games to enhance the overall play. Through multiple iterations we added on new game modes, objectives, and creative ways to monetize the game without detracting from the overall peaceful experience. Written in Rust and released into the App Store, this game continues to serve as an example of how a dedicated team can create something beautiful and fun in a short period of time.
Creative Direction, Production, Product ManagementBefore I made the jump to agencies, I ran a small webshop building extensible e-commerce websites for businesses in the Bike Industry. This studio, Velograph, was responsible for helping these businesses integrate their online presences with their operations and marketing efforts to unlock further growth. I'm immensely proud that these projects continue to serve these businesses years after their initial launches.
Creative Direction, Production, Product ManagementMy resume can be found on LinkedIn. Deeper portfolio examples can be found by emailing me at jason@velograph.co.
© 2025 - Jason Britton - made in Portland, OR